The changes say Fireball does 1d6 per level up to level 25 where it does 25d6. However, it almost seems to be scaling at 2d6 per level or something.
For example, Ralpha the Diseased was doing over 70 damage with Fireballs...which at 3.5 per level would mean he's level 20. Our sorcerer at level 7 was also doing 50ish damage versus more like 25ish damage. Ralpha's damage is also kind of a problem given that his Fireball literally one shots most level 8s from full health.
( FIXED ) Fireball Scaling Bugged
Re: Fireball Scaling Bugged
The fireball was indeed at level*2, which has now been fixed.
/tara
/tara