The gods of the Inner Realms belong to the Forgotten Realms pantheon. To most mortals of Faerûn, the Inner Realms are an unknown part of that world setting.
Most followers share the alignment of their divine patron. Other alignments are acceptable of course, but try to keep it within one step from the alignment of the deity for roleplay purposes.
ALL above gods are much more described in books found in the Castle Balder library
You may actively oppose a god's followers and portfolios. You may also question his/her portfolios, and work to limit his/her influence on the Inner Realms.
You may NOT however speak ill of a god's position, or question their right to rule as divine beings. If you do so, you risk angering all the gods. Since they are vain and tolerate no insults from mortals, even your own god may strike you down should you belittle a god. Characters slain by a god are PERMANENTLY LOST (server wiped). At all times you must show respect for gods.
A list of the gods that are present in Alangara can be seen below (much more details about the specific gods are available in books found throrough the Inner Realms). Of the gods below, Torklaz the Betrayer, and Zerthihn the Bringer of Hope, are gods unique to the Inner Realms:
Gods in the Inner Realms
The gods of good
Chauntea
Goddess of agriculture, farmers, summer, good druids.
Alignment: Neutral Good
Lathander
God of dawn, youth, vitality, creativity, new beginnings, spring.
Alignment: Neutral Good
Mielikki
Goddess of forests, forest creatures, autumn, rangers.
Alignment: Neutral Good
Mystra
Goddess of magic, spells, arcane spellcasters, the weave.
Alignment: Neutral Good
Selûne
Goddess of the moon, navigation, travellers, seekers.
Alignment: Chaotic Good
Sune
Goddess of beauty, love, passion.
Alignment: Chaotic Good
Torm
God of duty, honor, obedience, knights, paladins.
Alignment: Lawful Good
Tymora
Goddess of luck, adventurers, good rogues.
Alignment: Chaotic Good
Tyr
God of justice, law, order.
Alignment: Lawful Good
Zertihn
God of hope, civilization, culture & just leadership.
Alignment: Lawful Good
Aspect of Hope - A different form of universal power matching ( or overpowering ? )the gods
Goddess of agriculture, farmers, summer, good druids.
Alignment: Neutral Good
Lathander
God of dawn, youth, vitality, creativity, new beginnings, spring.
Alignment: Neutral Good
Mielikki
Goddess of forests, forest creatures, autumn, rangers.
Alignment: Neutral Good
Mystra
Goddess of magic, spells, arcane spellcasters, the weave.
Alignment: Neutral Good
Selûne
Goddess of the moon, navigation, travellers, seekers.
Alignment: Chaotic Good
Sune
Goddess of beauty, love, passion.
Alignment: Chaotic Good
Torm
God of duty, honor, obedience, knights, paladins.
Alignment: Lawful Good
Tymora
Goddess of luck, adventurers, good rogues.
Alignment: Chaotic Good
Tyr
God of justice, law, order.
Alignment: Lawful Good
Zertihn
God of hope, civilization, culture & just leadership.
Alignment: Lawful Good
Aspect of Hope - A different form of universal power matching ( or overpowering ? )the gods
The gods of neutrality
Gaia
Goddess of nature's fury, Rebirth , wild druids and motherhood.
Alignment: True Neutral
Gond
God of craft, smithwork, construction.
Alignment: True Neutral
Helm
God of guardians, protectors.
Alignment: Lawful Neutral
Oghma
God of knowledge, invention, bards.
Alignment: True Neutral
Silvanus
God of nature, wild druids.
Alignment: True Neutral
Tempus
God of war, battle, warriors.
Alignment: Chaotic Neutral
Waukeen
Goddess of wealth, trade, money.
Alignment: True Neutral
Goddess of nature's fury, Rebirth , wild druids and motherhood.
Alignment: True Neutral
Gond
God of craft, smithwork, construction.
Alignment: True Neutral
Helm
God of guardians, protectors.
Alignment: Lawful Neutral
Oghma
God of knowledge, invention, bards.
Alignment: True Neutral
Silvanus
God of nature, wild druids.
Alignment: True Neutral
Tempus
God of war, battle, warriors.
Alignment: Chaotic Neutral
Waukeen
Goddess of wealth, trade, money.
Alignment: True Neutral
The gods of evil
Auril
Goddess of cold, winter, evil druids.
Alignment: Neutral Evil
Bane
God of strife, hatred, tyranny.
Alignment: Lawful Evil
Beshaba
Goddess of bad luck, misfortune, accidents.
Alignment: Chaotic Evil
Loviatar
Goddess of pain, agony, suffering, torture.
Alignment: Lawful Evil
Mask
God of thieves, shadows
Alignment: Neutral Evil
Myrkul
God of the dead, corruption, decay, undead.
Alignment: Neutral Evil
Shar
Goddess of night, darkness, loss, evil, secrets.
Alignment: Neutral Evil
Talos
God of storms, destruction, disasters.
Alignment: Chaotic Evil
Torklaz
God of greed, betrayal, rebellion.
Alignment: Neutral Evil
Umberlee
Goddess of the ocean, sea winds, currents
Alignment: Chaotic Evil
Goddess of cold, winter, evil druids.
Alignment: Neutral Evil
Bane
God of strife, hatred, tyranny.
Alignment: Lawful Evil
Beshaba
Goddess of bad luck, misfortune, accidents.
Alignment: Chaotic Evil
Loviatar
Goddess of pain, agony, suffering, torture.
Alignment: Lawful Evil
Mask
God of thieves, shadows
Alignment: Neutral Evil
Myrkul
God of the dead, corruption, decay, undead.
Alignment: Neutral Evil
Shar
Goddess of night, darkness, loss, evil, secrets.
Alignment: Neutral Evil
Talos
God of storms, destruction, disasters.
Alignment: Chaotic Evil
Torklaz
God of greed, betrayal, rebellion.
Alignment: Neutral Evil
Umberlee
Goddess of the ocean, sea winds, currents
Alignment: Chaotic Evil