Let's talk about player item creation skills
Posted: Sun Mar 15, 2015 7:49 pm
Basically i have copy pasted my replies from another thread into here since i find it more acuratly to have its own thread here...
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Yes I believe we did purposely "back then" remove wands access aswell as potions and scrolls really for some ballance isues concerning these creation skills. However I reckon this Whole ballance isue is currently under scrutiny so we will see what Works and does not. Its really in conjunction with the forge problems at and such.
I don't have the answer for this "dilemma or challange" right at hand but I am confident we will come up with a useably and desireable solution though
To just point out this "dilemma" fast I personally have these 2 considerations in mind, in regards to wands/potions/scrolls player creations.
A:
Are we indirectly basically making a server more or less "pushing" all nonecasters into roguebuilds for UMD..
B:
Are we indirectly creating a server thathave 2 type of "player ballances", namely those with or without Alts... In the latter case I propose some overall debate about wether or not the current setup in these regards is working or not, since having "regulations" that only aplies to those not gametechnically knowledgeable enough is everything we ever wanted this server NOT to be. Infact we strife for a setting that to some degree atleast softens up the cap between casual players and "powerbuilders"...
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So fire away with suggestions and preferably some attempt to see things in a greater scale than the mere benefits in terms of bonusses for a given class/character but rather the overall ballance between casters, none casters or dual builds.
/tara
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***
Yes I believe we did purposely "back then" remove wands access aswell as potions and scrolls really for some ballance isues concerning these creation skills. However I reckon this Whole ballance isue is currently under scrutiny so we will see what Works and does not. Its really in conjunction with the forge problems at and such.
I don't have the answer for this "dilemma or challange" right at hand but I am confident we will come up with a useably and desireable solution though
To just point out this "dilemma" fast I personally have these 2 considerations in mind, in regards to wands/potions/scrolls player creations.
A:
Are we indirectly basically making a server more or less "pushing" all nonecasters into roguebuilds for UMD..
B:
Are we indirectly creating a server thathave 2 type of "player ballances", namely those with or without Alts... In the latter case I propose some overall debate about wether or not the current setup in these regards is working or not, since having "regulations" that only aplies to those not gametechnically knowledgeable enough is everything we ever wanted this server NOT to be. Infact we strife for a setting that to some degree atleast softens up the cap between casual players and "powerbuilders"...
***
So fire away with suggestions and preferably some attempt to see things in a greater scale than the mere benefits in terms of bonusses for a given class/character but rather the overall ballance between casters, none casters or dual builds.
/tara
Top
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