( FIXED ) Talkash Beetles and Water Spirits
Posted: Sun Mar 15, 2015 6:20 am
There just aren't enough of them, the areas they are in are so small, and those areas are complete dead ends too (beetles technically aren't but you're not going through the gate if you're at the level for the bounty).
Three separate runs for the beetles has yielded a total of 9 glands.
Water spirits, if done around the level of the spiders (and they can be) often only spawn 1-2 per pack with a total of 6 spawn points. That's like...12 spirits max for 2.4 water tokens per run. Even trying to finish it at level 17 I'm only getting 4 spirits per pack, so that's 24 mobs for 4.8 tokens per run. That means running the place (that has no other reason to go there) a minimum of five times at *high* level or nine times at more intended level, even solo.
At least with stuff like the Low Forest/High Forest goblins you can sweep through the Low Forest -> High Forest, port back, and repeat 2-3 times with the encounters reset by that point. Though I think most people would really prefer something like the beetle cave in the Low Forest turning into a goblin cave and maybe either spawning more goblins off the main path in the High Forest or adding a similar cave.
Talkash Stalkers are also a problem compared to the spiders/ratmen/fogshredders/goblins. Just not enough of them in that one zone with only a few packs.
Three separate runs for the beetles has yielded a total of 9 glands.
Water spirits, if done around the level of the spiders (and they can be) often only spawn 1-2 per pack with a total of 6 spawn points. That's like...12 spirits max for 2.4 water tokens per run. Even trying to finish it at level 17 I'm only getting 4 spirits per pack, so that's 24 mobs for 4.8 tokens per run. That means running the place (that has no other reason to go there) a minimum of five times at *high* level or nine times at more intended level, even solo.
At least with stuff like the Low Forest/High Forest goblins you can sweep through the Low Forest -> High Forest, port back, and repeat 2-3 times with the encounters reset by that point. Though I think most people would really prefer something like the beetle cave in the Low Forest turning into a goblin cave and maybe either spawning more goblins off the main path in the High Forest or adding a similar cave.
Talkash Stalkers are also a problem compared to the spiders/ratmen/fogshredders/goblins. Just not enough of them in that one zone with only a few packs.