Harp of Winter Quest ...
Posted: Sun Aug 14, 2016 2:57 am
Ok I have to protest a bit here ... locks on doors with 50 or more Lock Pick DC , and the traps are high enough doing epic damage, but the spot DC just to see where they are is also up there ...
You have to have a rogue with you in epic levels, I was able to bypass the front door by hiring the rogue merc golem , but of course the weakling couldn't survive the night champions on the otherside, even though I was trying to keep him back and Jess and Ori between him and danger .... but the next trap would have wasted him anyways ...
Normally, I wouldn't fret this much, but we don't have many epic level rogues playing , not sure if Bards even qualify to get those traps and locks done ... as it stands, Jess could gain the 50 DC barely if she had anymore +10 Lockpicks , but regular classes can't buy them, they have to be found ...
But Jess has a 20 skill points in Lock Pick , + the 20 from not being in combat for total of 40 , which I consider very high for a non-rogue class ...
And even then , she can't remove traps that block access to unlock a few doors ...
Since the Harp of Winter is a requirement quest for being reborn , I just find it unfair to all classes but rogue builds , or those that at least make huge skill dumps into Open Locks ...
I considered using a Pixie pot form the Elven Tavern to see if one would gain the ability, but no rest in the Sanctuary down there, meant I'd be stuck as a pixie for the remainder of the run , with no guarantee it's even work ...
and also not sure what havoc that render on the character skin thing either ...
We at least need a means for non-rogue classes to be able to do that quest ( or die trying ) , I do not mind locked doors or traps ( in fact thats the only way Jess was really challenged pre-boss areas there. ) , but as it stands with-out a party of players that has a epic level rogue in it.. or possibly a bard ... or get lucky and find a bunch of +10 lock picks and hope the traps don't get in the way on doors ... , I just don't see it as being able to be completed by :
Fighter, Paladin ,Weapon master, Champion of Torm, Black guard , Barbarian, Wizard, Cleric, Sorc, Druid , classes, unless one can skill dump 60 skill points for the cross class skill , or if someone takes 6 levels of rogue to make a 30 point skill dump. ( as I do not recall if OL is a bard skill or not off the top of my head. )
Of course if you have a rogue with ya, it's fine ... but I don't have one available lol , not unless it's the weak merc golem , and he will not survive no matter how many times I command him to stay put ... cause my other summon ( ori) will also stay put and monsters swarm them that Jess can't block or engage ...
so, I don't want to take away from a rogue ( or a bard's ) importance on such quest ( gives those characters a means to shine ) , but I also don't want a solo or non-rogue class party blocked from completing the quest either. So I dunno how to really fix it , and retain that ...
I'm drawing a mind blank on it ...
You have to have a rogue with you in epic levels, I was able to bypass the front door by hiring the rogue merc golem , but of course the weakling couldn't survive the night champions on the otherside, even though I was trying to keep him back and Jess and Ori between him and danger .... but the next trap would have wasted him anyways ...
Normally, I wouldn't fret this much, but we don't have many epic level rogues playing , not sure if Bards even qualify to get those traps and locks done ... as it stands, Jess could gain the 50 DC barely if she had anymore +10 Lockpicks , but regular classes can't buy them, they have to be found ...
But Jess has a 20 skill points in Lock Pick , + the 20 from not being in combat for total of 40 , which I consider very high for a non-rogue class ...
And even then , she can't remove traps that block access to unlock a few doors ...
Since the Harp of Winter is a requirement quest for being reborn , I just find it unfair to all classes but rogue builds , or those that at least make huge skill dumps into Open Locks ...
I considered using a Pixie pot form the Elven Tavern to see if one would gain the ability, but no rest in the Sanctuary down there, meant I'd be stuck as a pixie for the remainder of the run , with no guarantee it's even work ...
and also not sure what havoc that render on the character skin thing either ...
We at least need a means for non-rogue classes to be able to do that quest ( or die trying ) , I do not mind locked doors or traps ( in fact thats the only way Jess was really challenged pre-boss areas there. ) , but as it stands with-out a party of players that has a epic level rogue in it.. or possibly a bard ... or get lucky and find a bunch of +10 lock picks and hope the traps don't get in the way on doors ... , I just don't see it as being able to be completed by :
Fighter, Paladin ,Weapon master, Champion of Torm, Black guard , Barbarian, Wizard, Cleric, Sorc, Druid , classes, unless one can skill dump 60 skill points for the cross class skill , or if someone takes 6 levels of rogue to make a 30 point skill dump. ( as I do not recall if OL is a bard skill or not off the top of my head. )
Of course if you have a rogue with ya, it's fine ... but I don't have one available lol , not unless it's the weak merc golem , and he will not survive no matter how many times I command him to stay put ... cause my other summon ( ori) will also stay put and monsters swarm them that Jess can't block or engage ...
so, I don't want to take away from a rogue ( or a bard's ) importance on such quest ( gives those characters a means to shine ) , but I also don't want a solo or non-rogue class party blocked from completing the quest either. So I dunno how to really fix it , and retain that ...
I'm drawing a mind blank on it ...