(INFO) Adressing some questions brought forth :)
Posted: Sat Mar 26, 2016 1:45 am
Howdy all
From what I have learned the other night there was alot of talking between a group of players in which several issues were brought forth. Unfortunately I wasn't there myself to answer those at the time...
First and foremost if anyone is wondering, or is even worried, about something by all means write a post about it here on the forum. This way I can likely answer it rather fast and other will have the benefit of seing the answer as well....
Now here is my answer to some of the things that seemes to be "on the table" as by the memory of BenevolentDevil.
1. Characters
I realise this is mainly due to my own writing in conjunction with out current BETA status. The main reason for BETA status and my writing that characters might get reset hat to do with out intire database being wiped at the server host crash. Thus it presented some obvious problems wth people being able to actually do all the quests again giving "unfair advantages" to levellign those afflicted characters. Having seen how little characters it actually is in speaking no worries. NO CHARACTERS WILL BE DELETED.
If we decide to retire existing characters it will be becourse we as a community decides this a smart aproach, and not me as worlddesigner dictating it.
2. Needed changes.
Apparently there has been some debates of wether or not I would be willing to make needed changes to whatever was in mention. Anyone actually taking the time to read the OOC DM sign will quickly realise that we are nothing short of "darn flexible" when it comes to changes. However wether something is NEEDED obviously is my final call. one of the only thing I recall having sid really no to is removing rest restrictions but all ready they have been heavely downscaled compared to before. the reason these will not be removed is obviously that without rest restrictions casters becomes completely overpowered, or we need to scale the spells after them being unlimited. Then what casters will get instead is very weak spells. The inteire NWN gameballance is built upon the fact that casters dont have endless spells after all. Other than that we have been introducing an amount of harcore changes to lots of classes and spells/feats dramatically changing those all ways for the better and a few nerfs with very little feats/spells and few classes.
3. Dex armors ?
I am really asuming that peopel are talking about having more tolmar armors in cloth type here ? If not its really pointless since anyone can create their own armor of any type in the Magical forge..
However in debating this understand this also. Any and all classes can get better AC with cloth than with platemail due to out permanent statbonusses and realatively ease to gain +12 dex. However if all get higher AC the monsters will just need higher tohit. Because this server is not about being all powerful - there are other servers out there serving that kinda purpose
This in reality means that if all players gets to high AC I am forced to UP the AB on the monsters and then those few natural DEX builds will effectively be nerfed since they now dont have more AC than the plate wearors anyways....
4. Armors and trinkets for warriors/fighters.
Melee characters by far got the most free items to be found in Alangara. Basically becourse they are the ones needing it the most. Pure casters and range classes can pretty much rely on the improved spells and or options like specialty arrows and improves summons. Thus they allready have been improved and dont need free items....
---
Well I hope this answer some of the questions that might have been amongst you and if not by all means reply to this post with your questions
/tara
From what I have learned the other night there was alot of talking between a group of players in which several issues were brought forth. Unfortunately I wasn't there myself to answer those at the time...
First and foremost if anyone is wondering, or is even worried, about something by all means write a post about it here on the forum. This way I can likely answer it rather fast and other will have the benefit of seing the answer as well....
Now here is my answer to some of the things that seemes to be "on the table" as by the memory of BenevolentDevil.
1. Characters
I realise this is mainly due to my own writing in conjunction with out current BETA status. The main reason for BETA status and my writing that characters might get reset hat to do with out intire database being wiped at the server host crash. Thus it presented some obvious problems wth people being able to actually do all the quests again giving "unfair advantages" to levellign those afflicted characters. Having seen how little characters it actually is in speaking no worries. NO CHARACTERS WILL BE DELETED.
If we decide to retire existing characters it will be becourse we as a community decides this a smart aproach, and not me as worlddesigner dictating it.
2. Needed changes.
Apparently there has been some debates of wether or not I would be willing to make needed changes to whatever was in mention. Anyone actually taking the time to read the OOC DM sign will quickly realise that we are nothing short of "darn flexible" when it comes to changes. However wether something is NEEDED obviously is my final call. one of the only thing I recall having sid really no to is removing rest restrictions but all ready they have been heavely downscaled compared to before. the reason these will not be removed is obviously that without rest restrictions casters becomes completely overpowered, or we need to scale the spells after them being unlimited. Then what casters will get instead is very weak spells. The inteire NWN gameballance is built upon the fact that casters dont have endless spells after all. Other than that we have been introducing an amount of harcore changes to lots of classes and spells/feats dramatically changing those all ways for the better and a few nerfs with very little feats/spells and few classes.
3. Dex armors ?
I am really asuming that peopel are talking about having more tolmar armors in cloth type here ? If not its really pointless since anyone can create their own armor of any type in the Magical forge..
However in debating this understand this also. Any and all classes can get better AC with cloth than with platemail due to out permanent statbonusses and realatively ease to gain +12 dex. However if all get higher AC the monsters will just need higher tohit. Because this server is not about being all powerful - there are other servers out there serving that kinda purpose
This in reality means that if all players gets to high AC I am forced to UP the AB on the monsters and then those few natural DEX builds will effectively be nerfed since they now dont have more AC than the plate wearors anyways....
4. Armors and trinkets for warriors/fighters.
Melee characters by far got the most free items to be found in Alangara. Basically becourse they are the ones needing it the most. Pure casters and range classes can pretty much rely on the improved spells and or options like specialty arrows and improves summons. Thus they allready have been improved and dont need free items....
---
Well I hope this answer some of the questions that might have been amongst you and if not by all means reply to this post with your questions
/tara