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(INFO) New Xymoria.
Posted: Wed Mar 09, 2016 2:23 pm
by tarashon
Greetings all
After many a dream of re-creating Xymoria I have finally done it. This the lack of activity, updates or online time on my behalf the last week have been the result of the greatest amount of time I've ever put into the creation of a single area !
Enjoy the splendors of Hope in New Xmoria
A few screenies can also be found on our intro/commercial page over at Bioware forum...
http://forum.bioware.com/topic/543632-a ... rld/page-4
/tara
Re: New Xymoria.
Posted: Thu Mar 10, 2016 2:48 pm
by Li'l Rose
It looks very beautiful, Thank you Tara.
I was enjoying the area last night, with some role play with Incartus. If only I wasn't so tired.
Not sure what happened, but I was walking through the middle of the map, when I was ported into the Aidbringers Guild. Upon exiting the guild, I found myself at the top of the map. Most likely I hit a transition I had not noticed.
I hate to nitpick, but a lamp post on the docks clips through the rigging on the ship.
Re: New Xymoria.
Posted: Thu Mar 10, 2016 3:18 pm
by tarashon
I'll look into the issues, ad thanks for the feedback Rose
*EDIT*
I believe you might be VERY tired indeed, cuz the entrance to the Aidbringer guild is rather up top the map and the exit is.... at the very same door leading in. Just checked it
Also the Dock is fixed now and further improved.
*END EDIT*
/tara
Re: New Xymoria.
Posted: Fri Mar 11, 2016 3:40 pm
by Twilighteyes
VERY NICE!! As many memories as I have rp'ing in the Xymoria I knew, the renovation was (IMO) a success!!
Re: New Xymoria.
Posted: Fri Mar 11, 2016 11:32 pm
by tarashon
Thanks alot Twillighteyes
I myself also has a certain amount of fond memories from Xymoria as it was but I felt it could be "reformed" into a place "shining more with light", and thus eventually this was done. And after all... improvement for the future does not have to remove the greatness of the past
/tara