Spell changes
Posted: Sun Jan 11, 2015 12:15 pm
General spell changes:
Summoning spells:
All Bigby's spells have their duration divided by 3. The intent is to ensure that the improved damage dealing of most other spells will not mean that spellcasters can travel alone using bigby's and huge damage output without needing anyone else.
Dragon breaths
All Dragon breaths has been upgraded to deal between double and triple damage compared to normal.
Healing spells - the complete update
Regeneration spells - the complete update
Regenerate and Monstrous regenerate have also been redesigned based upon classes now.
They stil have the 1 hour per caster level specialty as before.
Summoning spells:
- All summoning spells I to VIII grants the summoned creature a Natural Regeneration effect matching their spell level, ie. summoning III has regeneration 3.
- All undead summons have been altered to more powerful versions.
- Several summoning spells have had the monster they summon altered. This is always for a better version.
All Bigby's spells have their duration divided by 3. The intent is to ensure that the improved damage dealing of most other spells will not mean that spellcasters can travel alone using bigby's and huge damage output without needing anyone else.
Dragon breaths
All Dragon breaths has been upgraded to deal between double and triple damage compared to normal.
Healing spells - the complete update
- Cure minor Wounds - 5 + 1 per caster level HP.
- Cure light wounds - 10 +2 per caster level HP.
- Cure moderate wounds - 15 +3 per caster level HP.
- Cure serious wounds - 20 + 4 per caster level HP.
- Cure critical wounds - 25 + 5 per caster level HP.
- Healing circle - 50 + 6 per caster level HP, and healing radius max size.
- Heal - 100 + 20 per caster level HP. - Its harm effect is now similar
- Greater Restoration - 100 + 20 per caster level HP. -
- Mass Heal - 100 + 20 per caster level HP. - Its harm effect is now half that damage
Further more we have implemented bonus healing for certain classes as follows.
- Single class barbarians gain +50% healing
- Single class Fighters gain +30% healing
- Any build including a barbarian gain +20% healing
- Any build including a fighter gain +15 healing.
- Any build including a Ranger or Paladin gain +10% healing.
- Reborn casters have + 50% strength to their healing power
- Healing spells may critically hit for + 100% power.
Regeneration spells - the complete update
Regenerate and Monstrous regenerate have also been redesigned based upon classes now.
They stil have the 1 hour per caster level specialty as before.
- Monstrous regeneration.
- Single Class barbarian +6 HP per tick.
- Single Class Fighter +5 HP per tick.
- Any build including a barbarian or Fighter +4 HP per tick.
- Any build including a Ranger or Paladin +4 HP per tick.
- All others +3 HP per tick.
Regenerate. - Single Class barbarian +12 HP per tick.
- Single Class Fighter +10 HP per tick.
- Any build including a barbarian or Fighter +8 HP per tick.
- All others +6 HP per tick.
- Casters level 20+ doubles the effect
- Reborns targets gets double healing
- The above two are cumulative so a reborn singleclass barbarian having cast REGENERATE & Monstrous Regen on him/her by a level 21+ caster would in affect gain ( (12*2*2) + ( 6*2*2) = ) + 72 regen !.
- ENJOY ! .