Search found 19 matches
- Tue Dec 31, 2019 5:33 am
- Forum: Suggestions and Q&A
- Topic: The mighty CHOSEN...
- Replies: 10
- Views: 14345
Re: The mighty CHOSEN...
P.S. It is really hard to get xp as a chosen!
- Tue Dec 31, 2019 5:32 am
- Forum: Suggestions and Q&A
- Topic: The mighty CHOSEN...
- Replies: 10
- Views: 14345
Re: The mighty CHOSEN...
My misunderstanding. I thought we had (at some point in the past) made it harder to turn undead. I know that I have never been able to obliterate anything with it, once in a while some undead will get fear and run away.
- Mon Dec 30, 2019 4:20 am
- Forum: Suggestions and Q&A
- Topic: The mighty CHOSEN...
- Replies: 10
- Views: 14345
Re: The mighty CHOSEN...
Fortunately I haven't died yet. I really, really, really don't like the idea of a chosen cleric to be unable to turn undead. You forgo the big STR benefits, and DEX is useless, and you can't cast arcane spells. It would be nice to see this class be a powerhouse against the undead... Are the spells ...
- Sun Dec 22, 2019 5:13 pm
- Forum: Suggestions and Q&A
- Topic: The mighty CHOSEN...
- Replies: 10
- Views: 14345
Re: The mighty CHOSEN...
I like it!
- Sat Dec 21, 2019 7:43 pm
- Forum: Suggestions and Q&A
- Topic: The mighty CHOSEN...
- Replies: 10
- Views: 14345
Re: The mighty CHOSEN...
I am looking forward to the introduction of the Chosen onto the server. A few things you could consider and discard at your convenience. 1.) A chosen can use any item in the game (if UMD will allow it). If this is not valuable to players, then they can be granted a wish upon becoming chosen (much ...
- Fri Feb 22, 2019 3:00 am
- Forum: Suggestions and Q&A
- Topic: Darkmoor
- Replies: 2
- Views: 5487
Darkmoor
Is there any particular lore reason why Darkmoor has to be in the ancient city? Compared to Xymoria, it is an Epic Quest to get to Darkmoor. You have to go through 5 or 6 area transitions, have the old rope (which I sold long ago) and a key to the gate (can't remember if you need the key or it has ...
- Sun Feb 17, 2019 9:07 pm
- Forum: Suggestions and Q&A
- Topic: Banking Suggestion
- Replies: 3
- Views: 6855
Banking Suggestion
Since it is not illegal to transfer money from char to char, I'm suggesting that we revamp the banking to instead of using the player inventory item, use a db variable so that it is account based rather than char based. This way any char or alt char can withdraw gold ... instead of hiding vast sums ...
- Sun Feb 17, 2019 9:05 pm
- Forum: Suggestions and Q&A
- Topic: Housing issues - Custom and Standard
- Replies: 1
- Views: 4575
Housing issues - Custom and Standard
Standard Housing Suggestion: Since standard housing comes with unusable portals that cost money, lets take a step out for tarasan. Why can't the inactive portal initiate a convo script, the player pays the cost (cherries/gold/First born child) and then that portal is forever active afterwards ...
- Sun Dec 23, 2018 7:53 pm
- Forum: Support and Bug Reports
- Topic: bugged quests and more 21.12.18
- Replies: 3
- Views: 6421
Re: bugged quests and more 21.12.18
Could we also make some of the older quests/mini bosses respawn after a few hours. There is a rush to get the evil armor/good armor and the sneak ring every time the server resets.
- Thu Dec 20, 2018 6:15 am
- Forum: Suggestions and Q&A
- Topic: Weapon Enhancements
- Replies: 2
- Views: 5766
Weapon Enhancements
I think we need to consider simplifying the rules for enhancing weapons, as many folks (including myself) are confused by the sign at Aaron's forge. The way I understand it, to enhance a weapon (legally) you must. 1. Check if your class is allowed elemental damage (Rogue, FIghter, Barbarian) 2. Know ...