Search found 178 matches
- Fri Aug 26, 2016 4:26 am
- Forum: Support and Bug Reports
- Topic: Question on Flamedeep:
- Replies: 4
- Views: 8478
Re: Question on Flamedeep:
Precisely.
- Thu Aug 25, 2016 9:57 pm
- Forum: Support and Bug Reports
- Topic: Question on Flamedeep:
- Replies: 4
- Views: 8478
Re: Question on Flamedeep:
There is no negative immunities for effects via forge , ... and I was wondering exactly what good protection from evil does You're immune to mind effecting spells from evil creatures, get a 2 Deflection AC bonus vs evil creatures, and get a 2 saving throw bonus vs evil creatures. It's actually ...
- Thu Aug 25, 2016 8:23 pm
- Forum: Suggestions and Q&A
- Topic: Mobs spamming special attacks
- Replies: 14
- Views: 21249
Re: Mobs spamming special attacks
The game wasn't designed for mobs to spam special attacks like that in that quantity. I've lost track of how many times this has happened now and for me, and I can't speak for others, but it's ruining my adventuring here. Yep. Problem remains that those areas always were designed for groups and as ...
- Wed Aug 24, 2016 9:28 pm
- Forum: Suggestions and Q&A
- Topic: Mobs spamming special attacks
- Replies: 14
- Views: 21249
Re: Mobs spamming special attacks
I've about had it with this....with no one else being on with me now most times, doing anything high level is just begging to have your time wasted with this type of stuff. This is not fun. This is why I stopped playing initially. Too much insta-gibbing (that also seemed patently unfair) and it ...
- Wed Aug 24, 2016 5:43 pm
- Forum: Suggestions and Q&A
- Topic: Mobs spamming special attacks
- Replies: 14
- Views: 21249
Re: Mobs spamming special attacks
Also, the "fail on a 1" was initiated long before there were "on-hit" properties on weapons given to 6+ bad guys and needing to make 6+ saves a round. Yep. It's what makes basilisks suicidal to attack in many modules. It's one thing to have a single basilisk which might get to use it's gaze 2-3 ...
- Wed Aug 24, 2016 5:40 pm
- Forum: Suggestions and Q&A
- Topic: "merchants" guild?
- Replies: 10
- Views: 16707
Re: "merchants" guild?
Amen.BenevolentDevil wrote:And that, from an RP perspective , doesn't make sense why everyone is a master lock picker really.
- Sun May 10, 2015 12:55 pm
- Forum: Suggestions and Q&A
- Topic: ( FIXED ) Refining the Forge
- Replies: 19
- Views: 22152
Re: Refining the Forge
A solution might be that I have a chat with Tarashon (in DK time :) ) about the technical possibilities, and then you can have a discussion about the specific balancing changes to be made. I don't really have much of an opinion about mechanics balancing in any case, I fit squarely into the Explorer ...
- Sun May 10, 2015 12:53 pm
- Forum: Suggestions and Q&A
- Topic: Upping the XP From Higher Level Quests
- Replies: 21
- Views: 24701
Re: Upping the XP From Higher Level Quests
Feel free to explain the problems with the "spellstacking" :) 1, boring. 99% of the time you're going to have a specific spell level that's clearly the best (partly because of meta-magic feats) and thus you just stack nothing but that. 2, throws off the power curve. Instead of feeling you need to ...
- Fri May 08, 2015 9:35 am
- Forum: Suggestions and Q&A
- Topic: Upping the XP From Higher Level Quests
- Replies: 21
- Views: 24701
Re: Upping the XP From Higher Level Quests
On the other hand, as all end nodes can then be powered by the exact same script, that is a "trade-off" that I'm willing to make - I'll take maintainable code which takes a bit of extra time to set up, over a simpler spaghetti-like copy/pasted mess, any day :) This comes to mind: https://xkcd.com ...
- Thu May 07, 2015 10:58 am
- Forum: Suggestions and Q&A
- Topic: Upping the XP From Higher Level Quests
- Replies: 21
- Views: 24701
Re: Upping the XP From Higher Level Quests
As the existing script uses the gold value difference of the item before and after enchanting, there isn't really any easy way of calculating a static cost of a specific enchantment. Especially since the enchantment to be added, including parameters, is encoded into a three letter code value, which ...